Eye of the beholder 2 solution
Put another way: first impressions are everything - if it looks fast, it is fast! What do I mean by that? I mean that if the user perceives the page is fully loaded then it IS loaded, because by the time a user evaluates and begins interacting seconds will have passed and the rest of the page really will be loaded. Speed, as far as I'm concerned, is in the eyes of the beholder. While you can change the flow of the application with additional development work, once that web application has been released to production it's all about speed! The harder question here is: What are the demonstrable measures of speed from an end-user perspective, and what do the numbers really mean?
![eye of the beholder 2 solution eye of the beholder 2 solution](http://hobring.esero.net/pics/screenshots/eye_of_the_beholder_1_aga_001.png)
And probably our collective ADHD requires better prompting to stay on task. The smaller screen demands that the next logical user interaction be clearly designated so that there is no confusion about what to do next. I actually believe the mobile industry has forced us to consider usability with renewed focus. Good design principles help address many of the challenges around usability and flow.
EYE OF THE BEHOLDER 2 SOLUTION HOW TO
Was it clear how to go about doing that?.Usability testing is designed to answer five key questions of flow that affect the user’s perception, including: Great user experiences are all about usability - and usability is all about flow and speed. My colleague, Joshua Bixby, recently blogged about the relationship between Web performance and happiness. While I agree with all of the sentiment, I see the anatomy of delighting users in terms of online customer experiences slightly differently.Īpplications delight users by delivering experiences that are fast and feel-good, while still helping us accomplish the task at hand.
![eye of the beholder 2 solution eye of the beholder 2 solution](http://www.whdload.de/games/ico/EyeOfTheBeholder2.png)
What separates decent applications from great ones is that the interaction was not only sufficient and easy, but actually enjoyable. That means it's no longer enough for customers to feel like their online interaction with you was just "okay." It's no longer enough for customers to feel like it was easy. We really are in the age of the customer, with today's empowered and connected buyers demanding a new level of interaction from those of us who want their attention.